
Mizerka
Play Mizerka online – classic trick-taking card game
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Ranking (login required)
| Type | 3 players | 4 players |
|---|---|---|
| Games played | Ed (11) | Ed (1) |
| - games won | Ed (6) | Ed (1) |
| - won % | Ed (55%) | - |
| Rounds played | Ed (218) | Ed (25) |
| - rounds won | Ed (97) | Marc (10) |
| - rounds % | Amber (50%) | Marc (42%) |
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- Percentages become visible after 5 games/rounds.
- Hover over a score to see your own score
Rules of the Card Game Mizerka
Mizerka is a trick-taking card game for 3 or 4 players. The game is played with a standard 52-card deck. What makes Mizerka unique is that it uses different contracts and allows players to exchange cards with an extra pile of cards: the talon.
Below you will find an explanation of the gameplay and scoring system.
Cards and Contracts
- The cards have the standard ranks: 2 through 10, jack, queen, king and ace.
- There are 6 possible contracts: clubs trump, diamonds trump, hearts trump, spades trump, no trump and Mizerka.
- In the Mizerka contract, your goal is to take as few tricks as possible.
- In all other contracts, your goal is to take as many tricks as possible.
- Each player may play each contract only once.
Preparation
- The dealer first deals 6 cards to each player.
- An additional face-down pile is created: the talon.
- The player to the left of the dealer then chooses the contract for this round based on their first 6 cards.
- There are 6 types of contracts, and each contract can only be selected once.
- The dealing then continues until every player has 13 cards (10 cards in a 4-player game).
- The talon consists of the remaining face-down cards.
Exchanging with the Talon
- First, the player to the left of the dealer may discard cards and draw the same number of new cards from the talon.
- Next, the player to the right of the dealer may do the same, but only from the cards still remaining in the talon.
- If there are any cards left in the talon after that, the dealer may also exchange cards.
- The cards in the talon are not visible to the players.
Gameplay
- The player to the left of the dealer leads the first trick.
- Each player must follow suit if possible.
- If you do not have the required suit, you may play any other card.
- In a trump contract, the highest trump card wins the trick.
- If no trump card is played, the highest card of the led suit wins the trick.
- The winner of the trick leads the next trick.
- A total of 13 tricks are played.
- In the next round, a new contract is chosen (each contract only once).
- The 6th time a player must choose a contract, only 1 option remains available.
- A complete game lasts 18 rounds with 3 players (3 players × 6 contracts) and 24 rounds with 4 players.
Scoring
- In standard contracts, the active player has the highest target, while each following player has a lower target:
3 players: 7, 5 and 1 trick(s)
4 players: 4, 3, 2 and 1 trick(s) - In regular contracts, meeting your target scores points as follows:
Each trick above your target = +1 point, each trick below your target = -1 point - In the Mizerka contract, the scoring is reversed:
Each trick above your target becomes a penalty (-1 point), while each trick below your target earns a bonus (+1 point)
End of the Game
- Each player must choose every contract exactly once.
- As a result, a complete game consists of 18 or 24 rounds.
- After the final round, all points are added together.
- The player with the most points wins the game.
Variations
- A short variant using only the contracts: hearts, no trump and Mizerka.